Instant_Mask :: It is Unity3D Asset that smooth Masking image
Japanese page is Here
* For more information after got, please visit the explanation page
Instant Mask is mask the image such as MeshRenderer and SpriteRenderer, UnityGUI, Particle.
An image is cut or mede hole shape of other one image.
It can express a smoothly semi-transparent mask such as anti-aliase and gradation!
- Mask with Alpha or Grayscale texture
- Can each adjustable such as Position, Rotation, Size, degree of Masking etc.
- Up to three mask images apply to one base image in same time
- Dynamically create a mask image, or can also export masked image file
- Not increase the excess load, Batches and SetPass(DrawCalls) always in 1 at one object
- Easy setup and easy use
- Written in C# and comes as full source code for you
Of course you may ask a question and assess in the Forum before you get!
(Only major Update)
With shader and particle, multiple masks apply in same time [Ver 1.0]